___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Async Event: Networking for object oClient:
instance_exists argument 1 incorrect type (5) expecting a Number (YYGI32) at gml_Script_Client_IncomingPackets ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_Client_IncomingPackets (line 0) gml_Object_oClient_Other_68
Hi, I bought and thoroughly enjoy the platforming pack and it's working great except I can't seem to get the chat to work. When I press Enter, all player inputs stop until enter is pressed again, but no chat is displayed ever. It also doesn't seem to be working on the demo. Is there something obvious I'm missing?
There is a variable that prevents the player from moving when the 'Chat' is active. I remember the name being global.input? And if it doesn't work, try adding at least 2 Clients~
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Apparently, I couldn't add a 3th local client.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object oClient:
instance_exists argument 1 incorrect type (5) expecting a Number (YYGI32)
at gml_Script_Client_IncomingPackets
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_Client_IncomingPackets (line 0)
gml_Object_oClient_Other_68
Congratulations! You made a perfect tutorial project. I will test it on GM as soon as possible.
Thanks Alex! This is an old one so Ill update it for GMS2
Hi, I bought and thoroughly enjoy the platforming pack and it's working great except I can't seem to get the chat to work. When I press Enter, all player inputs stop until enter is pressed again, but no chat is displayed ever. It also doesn't seem to be working on the demo. Is there something obvious I'm missing?
There is a variable that prevents the player from moving when the 'Chat' is active. I remember the name being global.input?
And if it doesn't work, try adding at least 2 Clients~
And thank you soo much for the donation !
would this work on all platforms like android?
I recommend you only use it for PC ! It's coded in all native GM:S but I haven't tested it in Mobile.