A downloadable asset pack for Windows

Gamemaker  Studio 1.4 and 2 Pause Menu Object


Import this simple, easy-to-use Pause Menu into your games and prototypes. 

Gamemaker Studio Pause Menu using a pause object.  Gamemaker pause game

FEATURES


✔ Prototype scripts 
✔  FREE Font 
✔  EASY to adjust code



CONTROLS


✔  MWheel/Arrow Keys - Scroll buttons
✔  Escape - Open menu
✔  Enter / LeftClick - Select

Gamemaker Studio 2 resource tree screenshot.


Creating tutorials and game-dev resources over at 🔶LearnIndie.com 🔶 Youtube 🔶 Yoyogames (Gamemaker) 🔶 Godot  🔶 Pinterest





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Find Tutorials & Asset files here:



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*For inquires, email  leejasontom@gmail.com or DM via Twitter*

Creative Commons License  This work is licensed under a Creative Commons Attribution 4.0 International License 





StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorjasontomlee
Made withGameMaker: Studio
Tags2D, asset, DRM Free, Fonts, free, GameMaker, gamemaker2, pause-menu

Install instructions


If you'd like to see more resources, consider checking out LearnIndie.com

It's a resource library made for IndieDevelopers.

I'm working on articles, tutorials, and additional assets daily.


Thank you, Hope to see you there!! -j

Download

Download
ASSET_PauseMenu_2.yyz 90 kB
Download
ASSET_PauseMenu_Basic_1_4.gmz 23 kB
Download
ASSET_PauseMenu_Basic_exe.exe 1 MB

Comments

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(+3)

Make sure you put a 'pause = false;' when you use the Return key to return to the game, otherwise you'll have to hit Esc twice in order to pause again!

(+1)

Came to the comments here to find the fix for this exact thing. Thanks alot.

(+1)

Hiya, i'm trying to change the font, but it says 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_pause:

Variable obj_pause.n(100040, -2147483648) not set before reading it.
 at gml_Object_obj_pause_CreateEvent_1 (line 46) - bstring[ n ]= " RESUME "; n++;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_pause_CreateEvent_1 (line 46)

(+1)

I guess you are using GMS 1.4, Just type n = 0 in the create event and the issue is as good as gone. Also if you are using a font an not sprites just remove the first font code then on the second you can just define the font name. I hope this solves your issue.

Deleted 1 year ago
(+1)

oh okay no problem. I'm glad i could help

Appreciate the helpful tips Kcfresh, you a real bro!

thanks, I couldnt have helped without your useful asset. I learned a lot from it.

Deleted 190 days ago
(+1)

Yo great to hear!  Never stop learning !(:

(1 edit)

after i download it, where do i import it into GMS as a .gmz file?

I'll be updating this asset very soon & uploading it on the GMS market place for easier importing ~

(+1)

Pretty sweet asset you got there :D

BRROOO TY